Go to avorion r/avorion •. lua is a script/mod I added later in case it could help (added it a couple of hours after waiting for the trading post to start trading). Subscribe. Adding any turret, mining, sprayer, pulsar, etc. What you’re able to unbranded and resell is usually around 15-20 mil. Well, it's drawn from the station ID and you. As soon as I dock the smaller ships (currently 2) to my main ship I get the message "Not enough turret slots for all turrets" and although my main ship. After what you can make R-salvaging fighters and use avorion to turn your xanion shield blocs to avorion shields. Mining lasers can only obtain resources for one tier higher than themselves; an iron laser can only obtain resources for iron and titanium. . Description. Then you simply can choose the best turrets you've found so far for the types and stats you prefer, bring them to the Turret Factory, transform those turrets into blueprints, and then use those blueprints in the same Turret Factory to craft as. Also, allow Turret Factories to go up to tech. It claims to be tech-level 50, but after increasing the stats of the weapons with more goods it produces Lvl 52 turrets. notice: Playing with Steam off-line mode may lead to negative. Me too, then I went to a turret factory and built two 4000 DPS tesla turrets, making the research lab pretty useless. I built 6 turret factories before I got anything decent, and even then really nothing to brag about. Then you build a steel factory. I took a recent game to test out turret factory changes. New update/DLC has a button to reroll the turret factory seed. It is based on the distance the factory is to the core, and cannot be upgraded. You can easily blow through 20++ factories to get a good turret roll. ; Auto Research - should be compatible if Turret Selling Fix will be installed after it. Mark anything that isn't good as trash (should be 95%) and then go to a scrapyard. Ive tried the turret factory and they arent any better than drops. Mining Turret (Factory Class - Size 1. I noticed the seed didn't change, and I wondered why that was. So I guess this means the optimal solution is to maybe have one "supply" factory in the same system, and rely on NPCs to supply the factory needing the supply. Started in sector A; factory had stats A Moved factory to B - stats changed to B DId this a few times to new sectors; new stats appeared as expected in sectors, C D and E. Is it possible to get level 51 or 52 factories. 0 so that could be why youre having issues. So, reworked the TurretFactory to create big weaponry , as of now only the laser is added and just the main proprieties (size/range/damage) I'm looking forward to add more weapons to the list. . Allow all Turret Factories to craft any blueprint or transform a turret into a blueprint, whatever their tech level. . And if you use pair it with 10k per slot plasma lightning turret with 3x shield damage multiplier (half - bolter, half - lightning): 50s + 50s = 100s. Idk if the formula also applies to all sectors, but here is the formula for calculation of the turret factory from the wiki: TECH LEVEL = -0,104 * Radial Distance + 51,84. You can also just travel around and buy up the. They appear in the turret factory blueprints, I can select them and configure amount of ingredients, but when I press "Build" button, nothing happens, no error, no turret, no cost. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. Dont do it. 3 Destruction 16. Dooooooo iiiiit. Zinc Mine. Edit: Added 2 last points. You have 5 slots. Avorion Guide on Turrets , Current, Guide, Turrets, Turret Factories. Iron (16,214) Titanium (12,490) Naonite (5,615) Trinium (12,698). Now, this is where things start to get ugly. When you "rebuild" the same station in a former sektor, it will get the same turrets. The Extended Turret Factory is a mod that allows you to build turrets that are much longer than the standard turrets. According to the trade summary, it spent some $80 million on supplies, but it's pulled in $170 million in revenue, making $90 million profit. 1. Coaxial 'seeker' launchers (any seekers, honestly) will lock in on your target after the first second. loading up more turrets + processing blocks + +turret upgrades vs tons of hangar space + transporter upgrade + pilots + fighters. -All Turret Factories to tran. Mightyrick1. It is possible to tow tge turret factory across the barrier once you have the avorion jump drive. If you want to just buy turrets you can refresh equipment dock inventory by logging out and then logging back in. When you need 175m per turret on a 40 turret end game ship, this means destroying 9 high end goods producing stations per turret. Compatible with vanilla and DLC turrets and fighters as of v2. Yes, you can set up your own turret factories. So if you get a turret thats synced, and has x2 projectiles and 2 barrels. It is selling goods needed for the assembly of. As far as mining avorion, you should be able to find an ogonite turret at a turret factory within the barrier. About the future my plans - i am frustrated that figters in avorion nearly useless. I thought i heard that if you build a turret factory at 0,0 you could make trch 52 turrets. Don't build right at 0,0 though, that's a special sector. Go to avorion r/avorion •. This mod is purely client sided and will not alter you save game in. - vanilla fighter factory. Avorion: 0. I found it easier to farm turrets and sell them. With a little luck at seed rolls you can get weapons with incredible dps. Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. 2. Weapon Engineering (Turret Editor) is a super useful mod that gets rid of the need to play the shopping list game or the research station lottery in order to fill a factory when you already have your desired turret. Avorion. which means it'll almost certainly not be as good as the best possible turret factory you can find for the turret type you want. So another research wing could clean that up. If it breaks i cant fix it. This guide will give some basic input about the two best ways to obtain very powerful turrets. By your own admission the difference between a fighter from random turret drop and a fighter from turret factory is roughly 3 times increase. Instead, you only need to use a turret of the corresponding type of fighter you want to create. Avorion Building Knowledge: 15 Subsystems Slots How to obtain: Search for Containers, Kill Pirates, Sell Avorion Ores to a Merchant Ship. It will only affect turrets that were created after this mod was installed. LupisVolk Feb 9, 2017 @ 7:05pm. While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. And you have to put a turret on it as well if it needs one. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Cool. For looks, you use the new build menu, but it only exists on the beta branch for now. (But gimping it more would make the damage reduction not stand out, with the whole random godrolls and poorrolls adding huge randomness in damage. Outputs are added to the station's cargo bay at the completion of each cycle. Therefore I used ressources of the mod Turret Factory Seed Entry by Alopix and versi. if i found one of those cannons. hansjsand • 1 yr. Every turret factory less then 75 sectors from core should be Avorion, so there should be some in most galaxies. p. Go to avorion r/avorion •. Only the high rarity turrets can't be built. Here you're comparing a random Equipment Dock fighter with a custom fighter made from a factory-produced Turret. Mar 27, 2020 @ 5:35am Build your owen scrapyard. Casino. Always have an AI miner in zones you're not in for ship building materials. 2) keep looking for better Turret factories. This mod allows the game to ' remember ' a cost of all ingredients of a player-made turret and assembly price, so selling price will be based on that instead of vanilla price. updated for 2. AVorionのスクリーンショットとフリーソフトのペイントツールで出来ます。. Turret building dialog says you need 'Targeting Systems' to build auto-aiming turrets but I can't find any place to procure them. Yes, you can set up your own turret factories. When the sector/galaxy is restored from disk the function restore is called, and the table you returned in secure is 1st parameter given to restore . 0, In the Ship tab where you can assign weapon groups to a number, you can toggle them auto with the 'a' key, or right-click a turret and select "Toggle Autofire [A]" from the menu. 0. They have added custom turret design. Which is different than multi projectiles. If you aren't on the beta branch, right click on avorion in steam and go to properties, then to "Betas" and select "beta - Newest Changes, Beta" from the dropdown. So two factories placed in the same sector can have different stats on their weapons (including Coaxial status, which, IIRC, is a 50% chance that close to the core for those capable of being coaxial). Tried to find rockets, no luck. Once that happens, the high DPS bolters will finish them. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). The cost of the fighter is somewhat-related to the turret cost, but depends on how many points you allocate to fighter upgrades, plus some tweaks based on factors that aren't readily visible. 2k. Ok, I now understand that the 0 selling and buying is. Author. There does seem to be a cap to where tech level actually increases stats, looks to be in the general vicinity of 50. Targeting Systems are level 8 goods, with an importance of 0, and therefore i'm assuming are extremely rare. Subscribe to downloadTurret Factory Tweak: Add Exotic & Legendary Blueprints. While I was in there, I fixed the "Requires X. Rocket There are no factories that use rockets as an ingredient. Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and suggestions here. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and suggestions here. 2 - own and alliance stations will show all possible turret tiers regardless of relations - lowered blueprint cost from 2x to 1. I won't support it indefinitely, but I'd like to get it in a state that it will be useful for people. Detailed Turret Tooltips - v0. Your sector will get attacked, but that far out, a couple of small defense ships can handle any pirates/xsoltan. ago. So, if you were getting annoyed by their scarcity, this may help in your Bottan Questing. Unable to create legendary turret blueprint at a factory. g. Salvaging turrets are amazing as offensive weapons once the shields are down. 002 OBSOLETE Turret Factories have several problems related to crafting, this mod/fix only fixes three of those: -Range stat of the weapon to be crafted is incorrect (the real range of the weapon doesn't get changed) -Tesla Gun is not on the list (even though its variables a. ExC3pTioN Nov 24, 2020 @ 2:01pm. This is somewhat misleading. Hier sind Schiffe der Star Wars - Serien für das Spiel Avorion enthalten, die mir gefallen. I appreciate the response. When you "rebuild" the station in another sector, you will get "new" turrets. Using the non-overheating turret formula, DPS = Nb * D * R. The few posts I found on Energy Inverters mentioned only the first two. It's possible to get an OP size 1 avorion mining laser in the center of the galaxy, but it's far more likely you'll get a size 6 coaxial mining laser. This mod makes some simple QoL changes to how the turret factory functions to allow the user to build turrets in an easier way. Normally, one would expect that two targeting systems would be required as turret components in order for it to have the independent targeting property. It looks like a little turret with a wrench on top of it. It is found in an undiscovered sector like a turret factory. That said Coaxial anything goes in the trash for for me. ago. - check that you have enough resources (or, if in an alliance ship, your alliance has enough resources) - press Replicate!Except this is Avorion, and not Starmade nor From the Depths. May 7, 2017 @ 9:32pm. ( Because of penetration it actually dealt 4 times of that. In Work Credits: 664. It depends. A legendary turret gives you 35 points to distribute, and it's 5 less points for each decreasing level of rarity. You can chose the used seed, like you do at the shipyard, to build a turret. Also I have built a turret factory at 0,1 which is level 50 and I cannot turn my level 51 turret into a blueprint as the factory is not high enough level. How to make a Modified Single Player Beta2_01 Avorion Game. The Factory randomly generate Turrets. Then build a 2nd supply factory in a neighbouring system, with a cargo ship doing the supply factories mission. . after spending a couple hours looking at the "turretfactory. In this table (trade list) are listed all trade goods of Avorion with their associated stations, where them can be sold or bought. " Well this is a problem---that factory has zero controls about whether or. Hey ZiggyD. Docking Ships together. ago. Tech level of the turret factory has big effect on the power of the turrets. building a simple ore mine isn’t gonna make money that fast. . 1 Turret Factory(Components and resources not added below)?# Servo Factory ?# Steel Factory Type 1 ?# Copper Mine ?# Gauss Rail Factory ?# Electromagnetic Charge Factory. 5x turret price Version 1. Ive calculated the math behind station factory chains. I think a better way of setting up a chart for this would be to have all the stations/factories in columns under the type of factory they fall under with boxes under each one showing what they produce. 6x Turret place 3x System slot 1x Docking port-----De. I see Military Outposts are buying them so they should be present. The problem is that the turret factory in. Then adds searching and filtering for those seeds to help you find the best turret you can make out of them. Towing ships at Reconstruction Site is now free . . 2. The best electric is 1k DPS/Slot and the best plasma is 1. -50% is a bit nicer, but a little less like -40% would surely be more attractive. There is a high chance that the pulse cannons will destroy a generator or shield gen. I wanted to make a blueprint of it, visited 5 factories ( 4. Rocket There are no factories that use rockets as an ingredient. The highest value i noticed was i think 43. As trading and stations have changed since the last time I made this list, I'm updating the information to include a little more info. Thanks mate. Unfortunately, yes. TIP: consider building a bunch of stations to produce the turret parts you need in a sector that's far from the core, around the end of a long-jump wormhole. (Actually, if you'll install it on server-side, you will not need to install it on client-side, unless you want additional QoL changes) I saw many people (including me) reporting that in 0. In Beta 2. Changes the turret factory allowing you to buy more "seeds" which can be used to make different turrets of the same type in the same factory. This will yield very good turrets. I write down the costs as I buy the components. Alternatively they are further divided by 6 categories; Mines, Basic Factories, Low Tech Factories, Advanced Factories, High Tech Factories and Other Stations. Posted July 1, 2017. Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. In. You will likely want to roll your own factories at like 0,1 to get the best possible turrets. And if you want fighting fighters use something like railguns or lightning. Higher tech level = more crew = bigger size of the turret. Yes, just as long as the turret tech level is equal to or lower than the tech level of the turret factory that is making it. 0 ready)-----there are 2 types of stations which are interesting for a player and another type that is basically just cosmetic with no real purpose. I select the fighter design, select the turret, adjust the settings, and get: 'This turret can't be integrated into a. For the best weapons "build/rebuild" a station from 3:3. 10 Online. Go To Suggestion Listing. 971 Eisen: 37. To that effect I built a turret factory there and various facilities to supply that turret factory. The turret business is like this: Find a turret factory that produces high dps weapons. s. Research station at 0:1 gave me quite a nice blueprint (I`ve combined two legendary weapons and an outdated launcher blueprint): 10K DPS/slot, 38 km range, independent targeting, seeker missiles, 52 tech level, ideal to put into the auto-firing group and forget. 2k DPS/Slot. DLC Avorion Into the Rift Out Now!. 1 million) dps. Posted on August 11, 2022. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. A turret factory at 0,0 will have tech level 51 or 52, I think. It deletes all traders in the sector when typing /flushtraders, but they come back shortly, at least to the mines/solar plant as usual. Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. Download Mod. 1 Fire Rate 5. 15. Tech level can also be seen via drops from enemies, tech level of equipment docks/turret factory or research stations. Tried building lower rarity turrets and that seems to work. 5K views 2 years ago. Used a mix of looted rail guns, cannons, and plasma turrets - all around 4k range. However, you are correct, because just a little while ago, I did find a turret factory for bolter. Posted January 6, 2017. The material and tech level only depends on the distance to the core. it’s progressively more earnings for each tier of factory that is owned. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. First of all, thank you for creating and posting your comprehensive video series. So choose a good turret to go with it. Allows you to decrypt ancient turrets into regular duplicatable turrets. Yep, the dual penalties of no-tracking and high slot usage combine to make a turret that can't really compete with its smaller cousins. There have been countless threads about this. Building a turret station. Tech level determines roughly how powerful a turret can be, further modified by RNG of the stats it actually gets. At the creation of a turrets factory it will get a seed. Avorion. So I noticed the Turret Seed Mod is out of date (tried to run it myself) and decided to patch it up. Recommended. Burnthalo. Turret level, along with rarity, determines the maximum values for the turret's statistics (range, damage, fire rate, etc). Furthermore it is shown the value of the goods in credits, their volume per unit and a reference value credits per 1 volume. 1 DPS / Slot 554 Damage 436. What best worked out for me is a combination of maxed exceptional railguns (stock, 250 dps) from an allied turret factory and one or two lightning turrets, maxing out on an abysmal 11k dps on 36 turret slots. You need an auto slot per turret slot eg if your turret requires 3 turret slots to equip, you also need 3 auto-turret slots to assign them auto. So right now, fighter factories are basically useless garbage. Say you have just coal. Every Turret Factory has different attributes applied to the weapons (e. #1. #1 DipperActual May 31, 2021 @ 9:05pm At one point I picked up a Legendary Chaingun "MG-xxx Sprayer" which shot seeking nanobot bullets. Yes. Go to a sector that doesn't like you and has a turret factory. x after the. 000 for the turret itself fits very well in my Opinion. For instance, I have a railgun which says it has a range out to 6km, but doesn't hit until around 4. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. For the best weapons "build/rebuild" a station from 3:3. #3. listed below is a selection of turrets from 1 such iron zone turret factory. Default blueprints for a turret also change depending on your sector. 1. The actual pew-pew component of the turret remains unchanged. after around 26 min the Fighter is build Situation one I Start a mining order, Fighter Start and disappear Situation two I put t. Marc. But it would be very nice if someone created such a flowchart of goods and resources to give players an idea of how the economy is supposed to work. While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. Link - FORUM POST Server Mod: Add goods command. I saw a message: "Turret Factory sold 513 Military Tesla Coils for $15,837,246. Avorion – Turret Crafting Guide and Tips. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. As for the lack of guides, this is a big game with a small community. Calculate the min/max time needed to recoup the cost of building the factory. Reduced founding costs of all stations by ~20% . This way you can change the stats of built turrets. turrets look a lot more balanced now. Avorion is mostly about the roleplay and the rules players make for themselves. All the goods have crashed. There's no real way to avoid this, because. Once I hit a certain point, usually Trinium, I never equip a. Also the tech level only matters for the research station. Then, you could visit a turret factory and spend materials/credits to build turrets based on the blueprints you have. Costs anywhere from 40mil to 80mil per turret. I've seen a few references to them (turret factories), and possibly a screenshot, but I can't for the life of me find out whether they're currently construct-able, and if so, how to do so. ok ill just build a bunch of stations in 0,1. But like mrweekes said, some turrets can't be copied. Watch a 12-minute video tutorial that explains. There are such factories, but most often they are generated in the territory where higher-level material is distributed. Turret factories are found all over the galaxy. 1Did some testing and experimenting and found some interesting results. Easier Turret Factory. This mod does two primary things, first it allows the user to hold ctrl, shift, or alt, while hitting the plus and minus buttons on the turret factory to give +5, +10, +50 respectively. - select "Replicate turrets. e. Buy around 20 slots worth. All Activity; Home ; General ; Suggestions & Idea Voting ; Make Turret Factories BUY turrets components 0; Make Turret Factories BUY turrets components. Even if the parts are valued at +50% locally. Avorion. 1) to assign them to group 1. This mod will currently result in overpowered weapon factories. 1) Drag the turret you want to upgrade to the big box. it's still too hard to find "common" turrets and modules, equipment dock should have a page with almost endless supply of common stuff. Pirates come in, get shot by my patrols and i get. Their is a mod for duplication of turrents based of raw materials instead of parts. Start collecting weapon parts to invest in turret factories, but beware that a good load of turret factory guns. It doesn't seem to be listed within any of the station founding tabs insofar as I've tested, but I also could've missed it somehow. Brewery. 0, In the Ship tab where you can assign weapon groups to a number, you can toggle them auto with the 'a' key, or right-click a turret and select "Toggle Autofire [A]" from the menu. Cool. For stats / types of turrets you build them from the turret factory still. Then press a number key (e. I woudn't want to use anything with less range anyways with the new scaling of the xoltan. <<< This also adds that "Challenge" you're so hungry to saddle people with, defending a Center 4 zone from all the invasions will be a task in and of. Hi! This is the first time I've made a mod for a game! I've been playing for a while, and digging around in the scripts messing with stuff. Also included are general. You know how weapons can have multiple barrels? This usually hidden detail of a turret just means that all barrels fire at once rather than alternating shots. Yes. It does not mean it will roll a good weapon. I original thought this thread would be about turret types like Railguns vs Cannons and such on which type you prefer. Extended Turret Factory. Last I knew, those could not be researched and only came as random drops from enemies, frequently bosses. Build in an empty sector so the tradingships don't get stuck. Put the Fighter in The Squadron as Production Blueprint 4. The only factor I know of, is the slider for the price. 6 - update to Avorion 2. 3-Advanced Factories. upgrade and arm everyone to near-end-game state AVORION: same as Ogonite, really keep moving the turret factory closer and closer to the center until we've got 6ish end-game ships we will assault the last boss withSo best bet is to build in 0,1 and have a couple stations there with max fighter squadrons set to defend sector. Avorion > General Discussions > Topic Details. Turret factories also can craft by their own blueprints, and they come in all types accessible in the region a Turret Factory is located in. Any advice is appreciated. Some numbers for comparison Version 1. Jump near the barrier and find a turret factory that produces turrets that have at least 10,000 dps/slot. It seems that the area in the center of the map where Avorion spawns is pretty much a dead zone. every turret factory has a set variety of goods needed to build all kind of turrets, so u can jump from turret factory to turret factory to get ur desired goods. The only place guaranteed to have them is a Targeting Systems Factory. They divide into two categories: armed turrets and unarmed turrets. Share More sharing options. I'd like some feedback from your side on this. The flushtrader. 1-0.